Work Experience
2007-... : Environment artist at GRIN Stockholm. I am involved creating lighting and
athmosphere, level prototyping, asset production and next-gen texture and shader creation.
2005-2007 : Environment artist at Khaeon Games. As environment artist I created stylised
textures and models for the MMORPG The Chronicles of Spellborn.
Education
2003-2007 : Communication and Multimedia Design bachelor at
Katholieke Hogeschool Limburg.
About me: I am Bram Eulaers. Born in Belgium, currently living in Stockholm, I am a
professional game artist with a huge passion in creating great games.
Contact: bram.eulaers@gmail.com |
UNEARTHLY CHALLENGE 2008 - ABANDONED COLONY

Unearthly Challenge is an environment art competition organised by game artisans and
polycount, I won first prize in the 3D category and also won an extra honorary award. You can
find an interview and more construction shots here. The scene is built in Unreal3 with modular
assets. I created all models, textures, effects and lighting, and painted initial concepts before
constructing the scene.
VARIOUS CONCEPT ART - 2007-2008

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VARIOUS CONCEPT ART - 2009
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TERMINATOR SALVATION - 2009

On Terminator Salvation I worked mostly on the LA downtown area of the game, I worked together
with the leveldesigners laying out the architecture, created modular sets, vegetation and worked on lighting and athmospheric settings.
BIONIC COMMANDO - GRIN/CAPCOM - 2009

Bionic commando is a sequel the Capcom's 1987 classic. All of the pics above include some
of my work. On Bionic Commando I did leveldesign, prototyping of modular geometry and
producing various assets.
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