About this site: I am Bram Eulaers. Born in Belgium, currently living in Stockholm, I am a
professional game artist with a huge passion for creating great games.
As of august 2009 I am available for freelance opportunities.

Contact: bram.eulaers@gmail.com

 

Resume:

Work Experience

2007-2009 : Environment artist at GRIN Stockholm. I am involved creating lighting and
athmosphere, level prototyping, asset production and next-gen texture and shader creation.

2005-2007 : Environment artist at Khaeon Games. As environment artist I created stylised

textures and models for the MMORPG The Chronicles of Spellborn.
Education
2003-2007 : Communication and Multimedia Design at
Katholieke Hogeschool Limburg.

 

Portfolio:

FOREST ENVIRONMENT - unnanounced project
A nordic landscape of pine trees, meadows, rock outcroppings and cliffs. I made all trees and rocks, layed out everything on the terrain and worked on the lighting and athmospheric settings. Everything was built in 2 weeks time.

CYBERNETICS FACILITY - building model

SWEDISH MANSION LEVEL - unnanounced project
In this level I created all vegetation except for the flowers. Everything is built for a game with covermechanics in mind. I also worked on terrain textures, rocks, flowerbeds and hedges. I did an art pass which consisted of placing vegetation, laying out paths and tweaking the lighting. I helped guiding the team to make sure all the assets fitted nicely together.

LUXURY YACHT - unnanounced project
A level taking place in a luxurious yacht. I did the design of the yacht, planned out all the pieces used to build it and finalised most of the exterior assets. I also placed all the assets in the level and did the lighting. All the lighting is realtime, no lightmaps were baked.

ABANDONED COLONY - Unearthly Challenge 2008, 1st prize winner
Unearthly Challenge is an environment art competition organised by game artisans and 
polycount, I won first prize in the 3D category and also won an extra honorary award. You can 
find an interview and more construction shots here. The scene is built in Unreal3 with modular
assets. I created all models, textures, effects and lighting, and painted initial concepts before
constructing the scene. 

BIONIC COMMANDO - 2009, xbox360, ps3, pc
Bionic commando is a sequel the Capcom's 1987 classic. All of the pics in the link are areas i focussed my work on. On Bionic Commando I did leveldesign, prototyping of modular geometry and  producing various assets.

GAME PROJECT - 2009
These are some screenshots of a short game I am developing together with Anders Jansson on valve's source engine. It will be a short first person adventure game focussing mainly on the hard sci-fi feeling of exploring an unknown world.

VARIOUS CONCEPT ART - 2008-2009
A selection of various concept art and speed paintings I did during the last 2 years